2XKO
Role: Lead UX/UI Artist
UX / UI Implementation
A lot of 2XKO work is still under NDA / unreleased. What you see below are the snippet videos that have been released to the public and some of their content I had the pleasure to work on.
HUD
UX + UI Implementation
I worked closely with Engineering and implemented and modified various contextual elements of the HUD.
UMG Implementation, Blueprints, Animation
Unreal
Avatar Studio
UI Implemetation
This highly slanted UI style called for grids also scrolling in a slanted fashion.
I created and implemented visual states for all the buttons, headers, grid items.
UMG, Blueprints, Animation
Unreal
Lobbies
UX Graybox Implementation
I implemented graybox versions of various elements of the Lobby overlay, such as the Player State widget, some of the Pause Menu functionality, and various info widget states.
UMG, Blueprints, Animation
Unreal
Play Screen
UX Graybox Implementation
I implemented the visual states for v1 of the Play Screen. It’s a high traffic screen where Players get to choose which type of fight they want to engage in – including training.
I worked closely with Engineering to make sure the graybox implementation worked on all types of devices and that the screen states were correct both from the visual and functional perspective.
UMG, Blueprints, Animation
Unreal
Localization & Controls
Control Settings
My work included Button Mapping and various pieces of the Settings screen.
UX, Prototyping, UMG
Figma, Unreal


UI Localization
I worked with Design and Engineering to make sure the game’s UI is presentable and functional in a variety of different languages.