More Projects…
Role: UX/UI/Visual Designer
Product Design & Concepts
Cabinet Designs for SEGA
I had he pleasure to work for the arcade part of SEGA in London, UK to create concepts and final designs for their games and cabinets.
This role later evolved into more game dev and UX/UI work as I became fascinated by every aspect of the job.
Product Design, Concept Art, Final Illustrations
Photoshop, Illustrator, SketchUp


The person proudly standing next to the SEGA Snakes & Ladders is 2012 me.







UX/UI for Apps
Spirion Design System
Spirion was in the middle of a big reband and its UX/UI needed a system that would stand the test of time.
This is where I (gladly) came in. I love building design systems from scratch. I established protocols and gatekeepers for the design system library files to make sure everything would stay in place UX-wise and on-brand for Spirion.
UX/UI Design, Design System
Figma



GPaddle
An app for paddle board routing and weather + water forecasts.
It featured a store and an area to promote equipment, ideal for marketing and running special events to promote brands.
UX/UI Design, app Design & Documentation, motion design
Photoshop, Sketch, Axure
Ticket Tracker App Design
I investigated the fascinating world of construction and delivery to understand the expectations of a Site Manager.
Armed with this knowledge I designed a brand and an app that has subscription and re-sale potential.
UX/UI Design, app Design & Documentation
Sketch, Illustrator, Photoshop


Health 360 App Design
Health 360 is a series of patient and provider apps that are meant to simplify the healthcare experience and update the way healthcare interactions occur.
UX/UI Design, app Design & Documentation, motion design
Illustrator, Photoshop, Sketch, Axure
Branding

Apps & Games Need Logos
(& More!)
The task of designing an app often came with a chance to develop its brand.
Sometimes it was just a logo & brand colors and others – an entire brand presence.
Visual Design, Brand Identity Design
Illustrator, Photoshop





